Video games weren't like that back then (and still mostly aren't today), and I knew I couldn't predict what would be necessary to keep the game alive and available many decades into the future but I knew it was part of the project, and that I would try my best.īack when Braid was originally being developed, with its launch platform being the Xbox 360, 720p seemed like a pretty high resolution. ![]() That potential involves longevity: many great works of painting, sculpture, and architecture have lasted for centuries and inspired generations of people. I'm very happy to reveal that we've been working in secret on Braid, Anniversary Edition for a while now.īack when I was originally working on Braid, even when it was a simple project with ugly programmer art and looked nothing like a respectable game, I knew that one of the primary goals of the project was to treat video games as a medium with serious artistic potential.
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June 2023
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